Alessandro Belli
# Projects
Inventory System Plugin for Unreal Engine 5

Inventory System Plugin for Unreal Engine 5

Production-ready UE5 inventory plugin with multiplayer support. Fragment-based items, spatial grid UI, equipment system. C++ plugin architecture

3 min read
# Projects
Building MeSort: A Web-Based Tool for Research Sorting Tasks

Building MeSort: A Web-Based Tool for Research Sorting Tasks

A project building a web-based sorting tool for researchers. Drag-and-drop tokens, three sorting methods, PDF export. Full-stack with Laravel.

3 min read
# Projects
Building OpenQDA: A Free Alternative to Expensive Qualitative Data Analysis Software

Building OpenQDA: A Free Alternative to Expensive Qualitative Data Analysis Software

How I built the backend for OpenQDA, a free open-source qualitative data analysis tool helping students and universities avoid expensive software.

3 min read
# Projects
Mastering Vector Internals for Game Development

Mastering Vector Internals for Game Development

When a particle system spawns 10,000 bullets and one constructor throws, what of the 7,432 made before failure? This deep dive into a custom C++ Vector explores robust solutions for memory management, exception safety, and performance crucial in game development.

9 min read
# c++
Procedural Generation & Spatial Optimization in C++ with Raylib

Procedural Generation & Spatial Optimization in C++ with Raylib

Explore SpaceCPP, a 3D tech demo built purely with C++ and Raylib. This article details the implementation of procedural asteroid generation and performance optimization using a Uniform Grid spatial partition for collision detection.

3 min read
# Unreal Engine 5
Creating Fortnite Rifle Shooting in C++

Creating Fortnite Rifle Shooting in C++

Discover how Fortnite rifles switches between camera and muzzle-based shooting origins. This technical breakdown explores implementing a dynamic shooting system in UE5 that balances aiming precision with visual fidelity.

6 min read